'if' conditional. This is not really a separate variable, but can optionally be added to any event.
This allows conditional execution of the event based on a javascript syntax expression.
Example
// all even loops "if": "loopCount % 2 == 0"
// all odd loops "if": "loopCount % 2 == 1"
// every 10th loop until 10 loops have finished "if": "loopCount % 10 == 0 && loopCount < 10"
// only when playing, (ie. not dragging the time slider) "if": "isPlaying"
'if' conditional. This is not really a separate variable, but can optionally be added to any event. This allows conditional execution of the event based on a javascript syntax expression.